Se rendre au contenu
Christopher Michiels - Game Designer
  • Home
  • Experience
  • Profile & Skills
  • Resume
  • Contact
  •   CHRISTOPHER MICHIELS | Game Designer
  • Suivez-nous
Christopher Michiels - Game Designer
      • Home
      • Experience
      • Profile & Skills
      • Resume
      • Contact
    •   CHRISTOPHER MICHIELS | Game Designer
    • Suivez-nous

     



    Christopher Michiels

    Game Designer

    EXPERIENCE


    BEYOND GOOD & EVIL 2 | UBISOFT MONTPELLIER

    2022 - NOW | Technical Game Designer

    "Beyond Good and Evil 2" is an upcoming action-adventure space pirate video game developed by Ubisoft Montpellier and published by Ubisoft. It is a prequel to Beyond Good & Evil, released in 2003. 

    Design & Technical documents, prototyping, data, balancing, visual scripting, AI behaviour, 3C

    THE CREW MOTORFEST | UBISOFT IVORY TOWER

    2020 - 2022 | Game Designer                 Nominated at the 2023 Game Awards   -   Won 2024 Pégases "Best GaaS"

    "The Crew Motorfest" is the latest entry in The Crew franchise developped by Ivory Tower and edited by Ubisoft. It takes the "The Crew" formula to the shores of the island of O'ahu in the Hawai'ian archipelago.

    Design & Technical documents, prototyping, data, balancing, PvE/PvP systems design, AI balancing

    THE CREW 2 | UBISOFT IVORY TOWER

    2018 - 2020 | Live Game Designer

    "The Crew 2" is an arcade racing game developped by Ivory Tower and edited by Ubisoft. The game let the player drive a large variety of vehicles including cars, bikes, boats and planes across all the USA. 

    Design documents, prototyping, data, balancing, PvE/PvP systems design, 3C

    PROFILE & SKILLS


    Strong Game Design experience

    More than 7 years of professional experience + 4 years of game design study

    7+ Years of experience on AAA games

    2 released AAA games + currently working on an upcoming one

    Experienced all stages of game development

    Worked on pre-production, production & live "game as a service" titles

    Passionate by Game Design

    Designing tabletop RPG systems & universes in my spare time

    French & English

    Native french speaker with professional skill (C1) level in english

    Specialized but still versatile

    Developed advanced skills in some domains without losing my versatility

    Game Design

    Writing clear game design documents & game systems

    Technical Design

    Strong experience working inside game engines & with visual scripting

    3C

    Strong experience working on vehicles 3C (camera, character, controls)

    AI behavior

    Responsible for AI behaviour & difficulty balancing on several titles

    SOFTWARES & ENGINES


    Christopher Michiels - Game Designer

    Suivez-nous
    Contact
    Copyright © Christopher Michiels
    Généré par Odoo - Créer un site web gratuit